About the job
At Google, we “Focus on the user and all else will follow.” Our Interaction Designers transform complex tasks into intuitive, easy-to-use experiences for billions of people. From creating user flows and wireframes to building mockups and prototypes, you will envision and bring product experiences to life with an inspired, refined, and magical feel. You will join our multi-disciplinary UX team, collaborating with Engineering and Product Management, leveraging user insights to create industry-leading products.
As an Interaction Designer, you’ll apply user-centered design methods to craft industry-leading user experiences from concept to execution, working with design partners to evolve the Google design language to build beautiful, innovative products.
Responsibilities
- Collaborate cross-functionally and cross-team to support multidimensional pieces of work across games experiences.
- Deliver on a high standard for craft and excellence through the use of user-centered principles, methods, and tools, paying close attention to the tapestry of design systems and patterns across the broader games product landscape.
- Prioritize work while managing stakeholder relationships and expectations across a range of work streams on a range of trajectories and velocities.
- Contribute to an environment where every team member feels supported and comfortable being their authentic self.
- Build strong relationships with peers and leaders inside and outside of the team to drive user experiences that are cohesive and well-informed
Minimum qualifications:
- Bachelor’s degree or equivalent practical experience.
- 6 years of conversation design experience in product design or UX design.
- Include a portfolio, website, or any other relevant link to your work in your resume (provide a viewable link or access instructions).
Preferred qualifications:
- Master’s degree in Design, Human-Computer Interaction, Computer Science, a related field, or equivalent practical experience.
- 3 years of experience working in a complex, cross-functional organization.
- 2 years of experience leading design projects.
- Experience working on consumer products at scale, in the games industry or designed for games.
